Generally speaking, most players build everything they possibly can. To trigger DP based on total base/yard damage, you must cause more than 35% HP damage (not just simply damage 35% of the buildings). Every building in your yard has a specific health (see chart below). * = HP stands for Hit Points or Health Points. Player suffers a certain amount of HP* damage to their base: The removal is permanent, unless the target decides to retaliate.(This Rule Doesn’t Apply to the World Map) If the 10 attacks are from one single attacker, then in addition to the 48hr DP, the target will also be removed from that attacker’s map room. If the target decides to attack before the 48 hour DP expires, then they will lose their DP, but the 10-in-24 “counter” keeps on counting (ANY attack by any player within that 24 hour window will instantly re-trigger the 48hr DP all over again. Target gets attacked 10 times within a 24 hour window = 48 hours DP Target gets attacked 4 times within a 1 hour window = 1 hour DP Second is to Player gets attacked other player(s) a certain number of times within a specific time period. If you want to buy DP for your whole empire, you’re going to need to buy some DP for each OP. If you bought DP in your OP, then only that specific OP gets DP. For example you bought DP for your main base then only your main base gets DP. This lasts for the length of time you purchased it for (or until you attack another player, whichever comes first). Purchasing DP from the general store is pretty self-explanatory, you pay shiny to be protected from attacks by other players and WM Tribes. There are two different ways that Damage Protection (DP) kicks in įirst one is player must purchases it from the General Store. The purpose of this post is to explain how Damage Protection is activated and how long it lasts.
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