![]() If you have to fight more than one enemy at once (and you will, because they keep piling on!) then you might as well run, especially if they are of different types. It doesn’t work all the time, and learning enemy attack patterns is absolutely critical, but it’s another string to your bow. If you hold the harden button while attacking, the Foundling will freeze in place until he is hit, whereupon he will unharden and finish the attack he started, often while the enemy is off balance. Imagine you are swinging your sword at an enemy, and realise it’s going to miss, leaving you open to a counterattack. As you can imagine, this can be used defensively to disrupt an enemy’s flow of attacks, for instance, but with a little lateral thinking it can also be used offensively. What the Foundling can do is harden, which practically sees him turn himself to stone. ![]() ![]() Finding the right balance of items to keep yourself alive is very tricky. Each segment represents one parry or kick, and certain items can give you Resolve, while others heal you at the cost of Resolve. Resolve is built up as you fight, and takes the form of a third bar on your HUD, just above the health bar in this case. There is no traditional block no shields, no nothing, only a parry that can be unlocked by finding a certain item which requires Resolve to use. She’s the closest thing you are likely to get to a bonfire, and while talking to her doesn’t reset the enemies, it does heal you, and as there is no Estus equivalent here in Mortal Shell, she’s doubly welcome!Īnother innovation is in the blocking, or rather the lack of it. She welcomes you back when you revive with that particular quote, and despite thinking to myself “If you’d kept my flesh safe, I wouldn’t have died, love!”, she’s very welcome. And this is where the rest of the quote at the top comes in: it’s a line from Sister Genessa, an NPC who not only lets you power up the shell you are in, adding extra strength, health or even a cool kick move, but she acts as a checkpoint. Make it back to your shell and you will regain full health, but die too often or too close together, and the second time you are knocked out, it’s curtains. Getting back into your shell is vital, but the enemies that you fight usually have other ideas and will proceed to kick seven bales of whatever colourful metaphor you prefer out of you. Getting your shell damaged too much will cause you to be thrown out of it, and in this state you are like a fish out of water – one good hit will usually kill you. Think about that for a moment: you are playing a creature inside a fleshy man suit, running about and trying to stay alive. Bear with me here: the Mortal Shell of the game’s title refers to the dead bodies of warriors that you find dotted about the place dead bodies that you can inhabit and run about in, like a fleshy suit of armour. The character you play, the “Foundling” that is referred to in the quote at the top of this review is, in essence, a hermit crab.
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